Educational Benefits
Important life skills such as problem
solving, attention to detail, logic, and applied mathematics are learned.
Math and Reading are Key elements of each course. Other valuable concepts
are an integral part of specific classes.
Web Design
(Computer Science, Physics)
Students will learn the
basics of HTML programming, web design, and website animation. Next they
will add text and images to their website. Finally, they will learn the
fundamentals of getting their site seen by search engines like Google, and
they will learn the fundamentals of creating a secure e-commerce website.
2D Video Game Design
(Physics & Computer Engineering)
Students will first
learn the basics of computer game programming such as defining variables and
loops. Next they will learn about computer graphics by opening new windows,
and drawing an image. Finally they will learn fundamental animation so that
their images appear to move, and then they will program collision detection
that will add realism to their game. No programming experience required.
3D Video Game Design
(Algebraic, Physics, Computer Engineering and Pre-Calculus)
Students that have
taken Computer Game Creations or have some programming knowledge will learn
the basics of 3D programming. Next they will learn how to move their actors
in a 3D environment. Finally they will add light and texture to create a
realistic world environment. This is offered at the introductory Blast-Off
level, and the more advanced Designer level.
Robotronix
(Electrical Engineering , Mechanical
Engineering , Computer Science, Algebra )
This camp is an
introduction to building and programming robots. Students will learn
mechanical design, construction, programming and teamwork skills. Students
will build and control a line drawing robot, and finally build a robot that
can find its own way and avoid obstacles. Students will use a computer to
teach their robot and solve challenges. Our decision to use open
source software has allowed us to provide our students with the latest in
computer technology at a fraction of the cost paid by schools using
proprietary offerings.